| snake2020 |
08-06-26 18:14 |

Katakijin很久没更新了,一直很期待这个游戏,记得论坛还有达人将游戏的出招表补完过的。不过现在的final demo变的了很多,有些招数没有了(或者是我不知道怎么发 [s:5])。好像多了一个2段跳和防守反击(挺酷的还可以连飞镖) 不过个人觉得手感没有以前的demo爽快,操做的难度增加了。另外游戏的优化MS要好些了,我用垃圾机器试着运行,进入游戏很要等一会,游戏中的速度还是可以接受的,偶尔要慢一下。进入游戏慢的问题,没办法,gamemaker做的游戏一般都是这样。gamemaker是个好东西呀!!!!
视频
flash: http://www.tudou.com/v/qMX0SBLyGf0[
原文: I have restarted seriously working on it again, but at this point, I honestly can't tell when it's going to be done. I'll basically work on it when I have the time and the motivation, seeing as it's becoming increasingly hard to find time with all the other stuff I have going on. The progress I've made is superficial, but there have been enough changes to warrant a new and final demo. Here are some of the changes that have been made: +Revamped collision code +Revamped enemy AI +Flying Swallow is no longer spammable +HUD is complete, including Ninpo stocks and everything +Some environment touches here and there +Ki bar prevents spamming. Some moves can only be performed with a certain bar level. Powerful moves deplete the energy bar a lot faster. +A new counter system. Before, you had to press the attack button right after blocking to counter. Now, you have to ANTICIPATE an attack. Pressing an attack button while blocking will make you go into a countering animation. If your timing is off, you will get hit and you take slightly more damage than normal. +Memory footpring has been reduced a little bit, good news for older comps. It doesn't sound like much, but the game is a lot tighter now, a true representation of the final game. The only think missing is a pause menu with a move-list and an inventory.
final demo 下载 6.9M |
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